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Cinema 4d prime tuorial
Cinema 4d prime tuorial







cinema 4d prime tuorial

Position the fill lights far apart and not higher than the key light. Make sure the fill lights’ brightness is much less than that of the key light ( General tab > Intensity). The scene can be made more attractive by assigning a color to the fill lights (e.g., a light blue for one and a light brown for the other, for example).They will brighten the areas which are unaffected by the key light and which would other-wise remain completely black.The remaining 2 lights, the fill lights, will serve the following purpose:.We will us a Floor Object for this purpose ( Create / Environment / Floor) or a layer for ProRender (Create/ Primitive / Plane). In order to make the shadow visible we need a surface for it to fall on.

cinema 4d prime tuorial

Set the light’s shadow to Soft in its General tab.

cinema 4d prime tuorial

This light will serve as our main source of light for the object and should therefore be very bright.

  • Position the first light (the key light) using the Move tool in Use Model mode ( ) high over the object to be lit and to one side of the camera.
  • Create 3 light sources ( Create / Lights or click on the light icon).
  • 3-point lighting would be much better and is explained in simple terms below.
  • Cinema 4D has standard lighting and has therefore automatically lit your scene with a light that is placed in the approximate vicinity of the camera and makes sure the scene is visible.Īutomatic lighting does not exactly offer spectacular effects.
  • the imported scene may already contain lights or.
  • You might be able to skip this step since
  • To apply materials to other areas simply repeat steps 3 to 4.
  • A Selection tag will automatically be created: This Selection tag will also be linked to the newly created Material tag.
  • Drag the material onto the object in the viewport or in the Object Manager.
  • Select the polygons to which you want to apply the texture using the Live Selection Tool.
  • Activate the material in the Object Manager.
  • Now we will apply different textures to different locations on your object (assuming you have completed the previous two steps):
  • Drag he material from the Material Manager onto the object in the editor view or in the Object Manager.
  • Create a material (double-click in an empty part of the Manager) in the Material Manager (at the lower-left of the standard layout) or use one of the predefined materials.
  • This is how a material is assigned to your object: In most cases your object will be naked and will need to be assigned a material in order to define color, Reflectance, Transparency and all other necessary material properties. If polygons are selected in Polygon Mode the material will be restricted to these polygons.









    Cinema 4d prime tuorial